Quick start guide
Step-by-step guide to creating your first campaign and generating an AI-powered session plan in SessionWeaver. Up and running in under five minutes.
Let's get your first campaign off the ground. The whole process takes about five minutes — less time than it takes to argue about initiative order.
Create a campaign — From the dashboard, click New Campaign. Give it a name, describe your setting (the world, the tone, the stakes), and adjust the tone sliders if you want to lean more toward combat, exploration, or sandbox play.
Add your party — Enter each player character's name, class, and level. You need at least one party member to generate a session. These become your campaign's default roster, pre-filled for every future session.
Generate your first session — Click Generate Session on your campaign page. For your first session, the wizard is streamlined: confirm your party roster, add optional objectives or a session title, and hit Generate Session. No recap needed yet — there is nothing to recap.
Review what you get — Sections appear one by one in the activity feed as they generate, usually finishing in two to ten minutes. You will see all eight sections: Strong Start, Scenes, NPCs, Locations, Encounters, Secrets & Clues, Complications, and Rewards.
A few sentences go a long way. "Low-magic medieval world with political intrigue and a rising undead threat" gives the AI more to work with than a ten-paragraph lore dump.
What changes after session one
Your first session is the simplest flow. Starting with session two, the wizard adds a few more steps:
- Recap — You write a summary of what happened last time. This is how SessionWeaver learns your story. Be specific: name NPCs, mention consequences, describe what your players actually did.
- Entities — The AI extracts NPCs, locations, factions, and plot threads from your recap. You review, add, or remove them before they are saved to your Entity Library.
- Changes — If someone died, departed, or a quest was resolved, SessionWeaver detects those changes and lets you confirm or reject them.
These steps build your campaign's memory. The more detail you put in, the better your generated sessions will fit your ongoing story.
The Entities and Changes steps only appear when there is content to review. If your recap is very short, the wizard may skip straight to settings.
Next steps
- The generation wizard — deep dive into every step, including tips for writing effective recaps
- Your entity library — how campaign memory works behind the scenes
- Editing and regenerating — customize your sessions after generation